Sep 14, 2006, 08:00 PM // 20:00
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#1
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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CONFIRMED - Assassins and Ritualists WILL get new skills in Nightfall!
Per Gaile Gray's chatlog yesterday...
http://img85.imageshack.us/my.php?image=gtca9.gif
"There will be new skills for the Assassin and Ritualist, and for the six "core professions. And there will be skills for the Dervish and Paragon, of course."
My Ritualist just fell in love with Gaile. Yes, she's female too, but....
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Sep 14, 2006, 08:12 PM // 20:12
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#2
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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I was just reading that, glad someone started a thread.. there's been so many 'No new skills for 'sin and rit' threads...
And with the update buffs I may just try and get my assassin to do something other than a bunch of Fedex quests...
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Sep 14, 2006, 08:14 PM // 20:14
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#3
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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First off, that's old news and has already been discussed. Second off, that's already been discussed in the Nightfall section, also known as the APPROPRIATE section. Don't post in the wrong section...
Last edited by Knightsaber Sith; Sep 14, 2006 at 08:22 PM // 20:22..
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Sep 14, 2006, 08:18 PM // 20:18
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#4
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: Diabolus Ex Machina
Profession: R/Mo
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I appreciate you letting me know - this is the only section I visit and I've seen lots of 'no new skills' threads, but no threads confirming new skills.
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Sep 14, 2006, 08:45 PM // 20:45
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#5
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Idk, it kind of applies to all games, since this will (hopefully) mean that all of the classes will get new skills in future chapters (i.e. 4).
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Sep 14, 2006, 09:15 PM // 21:15
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#6
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Frost Gate Guardian
Join Date: Sep 2005
Location: San Diego
Guild: Absence of Evidence [AoE]
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Quote:
Originally Posted by Knightsaber Sith
First off, that's old news and has already been discussed. Second off, that's already been discussed in the Nightfall section, also known as the APPROPRIATE section. Don't post in the wrong section...
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The post is fine where it is. Rits and Assassins are from Cantha and now will have new features in Nightfall so it doesn't need to be moved to the Nightfalls section. I'm glad to see this confirmed because I thought there would only be new content for the 6 core classes and the 2 new Nightfall classes.
Don't be such a jackass and only post to flame. 90% of your posts are pointless and just pure flaming.
Last edited by Deacon Roswell; Sep 14, 2006 at 09:20 PM // 21:20..
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Sep 14, 2006, 09:20 PM // 21:20
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#7
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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Quote:
Originally Posted by Deacon Roswell
Nightfall section? Ritualists and Assassins exist in Cantha so it's appropriate where it is. Why are you always such a jackass and the first to flame? 90% of your posts are pointless and just pure flaming.
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Took the words right out of my mouth.
But yeah, I'm glad- I love my Ritualist!
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Sep 14, 2006, 09:25 PM // 21:25
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#8
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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I still doubt it will happen. That'll defeat the whole point of "core" profession.
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Sep 14, 2006, 09:29 PM // 21:29
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#9
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/
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of cos they will add new skills for asn and rit, use ur common sence lol, they have to sell all 3 chapters now... it was obvious we'll get new skills for all prof.
who cares if smbdy wants to start bazillion flaming treads and fill them with all kinds of crap they can dig out of they heads? let them flame all they want, as long as it makes them happy.... but dont u think that if u saw huge amount of ppl complaining about smth they think might happen it means that the worst-case scenario they're afraid of is going to happen
Last edited by Y.T.; Sep 14, 2006 at 09:31 PM // 21:31..
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Sep 14, 2006, 09:30 PM // 21:30
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#10
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Krytan Explorer
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I dont see any conflict or any reason why it shouldnt be so. Each expansion adds to the skills and items pertaining to the pre-existing professions, not to mention adding new professions.
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Sep 14, 2006, 09:35 PM // 21:35
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#11
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Uh... of course they will get new skills. Why were people foolishly speculating that Asn and Rit won't get any new skills? Anet is smarter than that! I'm glad this idiotic conspiracy theory is finally laid to rest.
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Sep 14, 2006, 09:42 PM // 21:42
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#12
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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So now that you get Assassin and Ritualist skills in Nightfall, but you can't use them. And you have to get Factions in order to use them? That is just absurd.
On the other hand...Does that means Paragon and Dervish will get new skills in Factions to be fair? Money wise?
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Sep 14, 2006, 09:42 PM // 21:42
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#13
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Jungle Guide
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
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Quote:
Originally Posted by Kalki
Uh... of course they will get new skills. Why were people foolishly speculating that Asn and Rit won't get any new skills? Anet is smarter than that! I'm glad this idiotic conspiracy theory is finally laid to rest.
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Well.. most of the threads I've read where people have been asking for confirmation, they've been given plenty of 'don't be so stupid, chapter specific profs will only be supported in their respective campaigns' answers. Though rarely supported by much in the way of links to official comments from Anet.
Might be old news to some (Yesterday!) , but not everyone visits every thread in every section, every day. I know I don't...
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Sep 14, 2006, 09:49 PM // 21:49
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#14
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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Quote:
Originally Posted by Knightsaber Sith
First off, that's old news and has already been discussed. Second off, that's already been discussed in the Nightfall section, also known as the APPROPRIATE section. Don't post in the wrong section...
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Quote:
Originally Posted by Deacon Roswell
Don't be such a jackass and only post to flame. 90% of your posts are pointless and just pure flaming.
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3x /sign .. I think he believe's he's a mod.. Always trying to correct people when there's no need for it...
(Back on track) With all the buff's and new skills coming out for sins, makes me want to create one.
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Sep 14, 2006, 09:50 PM // 21:50
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#15
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Krytan Explorer
Join Date: Jul 2005
Profession: W/R
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Quote:
Originally Posted by lightblade
I still doubt it will happen. That'll defeat the whole point of "core" profession.
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Um...the newest PC Gamer magazine spilled the beans that assassins and ritualists are getting new skills in Nightfall, and Gaile just confirmed that it's true. She said there will be "hundreds" of skills and that the numbers of new skills that were posted by other sources were inaccurate.
So they are including new assassin and ritualist skills, now it's just "wait and see what the new skills are", just like with all the other professions. We might even get to test the new assassin and ritualist skills in the PVE weekend next week, who knows.
EDIT:
Quote:
On the other hand...Does that means Paragon and Dervish will get new skills in Factions to be fair? Money wise?
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They don't seem to go back and add new stuff to previous chapters, so probably not. ANet wants us to buy new chapters to get new stuff. But this most likely means that Paragon and Dervish will get new skills in chapter 4.
Last edited by ducktape; Sep 14, 2006 at 09:54 PM // 21:54..
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Sep 14, 2006, 09:55 PM // 21:55
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#16
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by ryanryanryan0310
With all the buff's and new skills coming out for sins, makes me want to create one.
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I absolutely agree. I've been holding off creating an assassin (heck, I was seriously doubting whether I'd EVER create one) because I figured it was a dead class.
The skill buffs and the bait of new skills is really enticing me to do so...it shows that the class won't be "abandoned" in favor of the 8 other classes in Nightfall.
By the way, I created this thread with the specific thought that this impacts people's decisions (like mine) on how they currently play the game, and isn't solely related to Nightfall discussion. I believe that speculation on those new skills, etc. should be reserved to that section, however.
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Sep 14, 2006, 10:05 PM // 22:05
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#17
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
I was just reading that, glad someone started a thread.. there's been so many 'No new skills for 'sin and rit' threads...
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I cannot tell you how much pain and personal attacks I have endured on these threads because of this issue. I was very thankful that Gaile confirmed it and I am seriously looking forward to the new skills.
on a side NOTE TO ALL NAY SAYERS:
I TOLD YOU SO!
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Sep 14, 2006, 10:12 PM // 22:12
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#18
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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Quote:
Originally Posted by Jetdoc
I absolutely agree. I've been holding off creating an assassin (heck, I was seriously doubting whether I'd EVER create one) because I figured it was a dead class.
The skill buffs and the bait of new skills is really enticing me to do so...it shows that the class won't be "abandoned" in favor of the 8 other classes in Nightfall.
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QFT!
Until ANet confirmed this I was pretty much going to build core-class based characters. There was no point in pushing forward with anything that wasn't going to get supported beyond the chapter it was introduced.
Let's just hope that we don't get another group of duplicate skills. (*winces at the thought of a quadruple vamp touch ranger*)
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Sep 14, 2006, 10:26 PM // 22:26
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#19
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Krytan Explorer
Join Date: May 2006
Guild: SAW
Profession: D/
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Quote:
Originally Posted by lightblade
I still doubt it will happen. That'll defeat the whole point of "core" profession.
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lol still nice to see people doubting confirmed quoted statements...
and the POINT of the core professions is that they are included as default in any chapter whether you have the previous chapters or not...
you will not be able to have a rit or sin in nightfall unless you have factions because they are not "Core" professions...
ive have been trying to explain this to everyone when the whole rumor without confirmation arised and people started flaming anet because rits and sins wouldnt be supported in nightfall...
ALL chapters will include the 6 "core" classes and whatever new classes are introduced with the corosponding chapter(s) they have... the only debate was whether or not they would continue to add new contend for those that have chapter specific professions...
and by all means its completely logical that they do continue to add content for them considering they are a profession choice for those that have purchased the chapters they pertain to and upgrade with newer chapters...
and it give cross promotion for people to be swayed into purchaseing previous chapters with chapter speicific professions so they have access to them and the skills/items associated with them...
best way to visualize this would be what if nightfall didnt have new stuff for rits and sins... there wouldnt be to many people playing them... therefore no temptation to new players who only purchased nightfall to even consider purchasing factions since all canthan items can be farmed and taken to and sold in any area and all skills can be unlocked via the online store for pvp(meaning chapter specific skills, like how u still need to go to tyria to get some of the nice warrior elites and those who only have factions cant get them without having profacies)
anet isnt stupid...
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Sep 14, 2006, 11:05 PM // 23:05
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#20
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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While I wouldn't mind this thread being in this forum (unlike Knightsaber Sith, who isn't a mod coincidentally), there already is a thread here. Closed.
__________________
People are stupid.
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